
Delete multiple items, including asteroids and floating debris.Switch on/off player jetpack/dampeners.Replaces 'Ladder' with 'Passage' component.Creates new 'Character' if one is not found.
Finds 'Character' player when duplicated in cockpit. Sandbox Repair - looks for the following issues in your savegame.
Generate an entire random asteroid field. This mainly occurs on smaller asteroids.) (Note, as of 01.014.010, Space Engineers may enforce non-rare stone ore on the outside of the asteroid, or replace all rare ore with non-rare ore. Import your own from a 3D model (any 3D model from Blender or 3DS Max), and rescale it during import. Import asteroids from KeenSH's previous game title Miner Wars 2081 (.vox files). Import asteroids directly from downloaded Steam Workshop (.vox files). Import asteroids directly from other save worlds (.vox files). Import stock asteroids from Space Engineers folder. You can generate asteroids from SEToolbox, but once you save in game, you cannot read them again from SEToolbox. The new in game asteroid format is not compatible with SEToolbox. Scaling a model too large may be too big for you to load in Space Engineers anyhow. No issues with scaling a model up or down (using the HelixToolkit library). I'm considering some options for automatically breaking up images into smaller segments. Please try to stick to small images, as large ones (> 400x200) take ages to load in Space Engineers. Imports an image into a flat coloured armour block is supported. NET Framework 4 (which comes with Space Engineers). This is the latest release of my program, which allows editing of the Save content, and importing of items into the 'world'. Space Engineers Toolbox utility - or SEToolbox for short.ĭownload the latest stable release here :